﻿using System.Collections.Generic;
using System.Runtime.Serialization;
using GameLogic.Statistics;


namespace GameLogic
{
    [DataContract]
    public class User
    {
        [DataMember]
        public string Name { get; set; }

        public uint ID;
        //public List<BattlesHistory> UserBattles= new List<BattlesHistory>();

        public User()
        {
            Name = "Anonymous";
        }

        public User(string name)
        {
            Name = name;
        }
    }
}